Sekka's Light
Passcode: 24940422 Card Database: 13616
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
OCG: Unlimited
MD: Unlimited
Sets
Related Effects
Banish
Cards to Deck or Extra Deck
Cards to hand
Miscellaneous