Crystal Miracle
Passcode: 11155484 Card Database: 17732
Trap Card
Counter
Counter
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.
MD: Unlimited
OCG: Unlimited
TCG: Unlimited
Archetypes
Supporting
MD
Set NameRarityRelease DateExpiry Date
Crystal SeptenarySR2024-02-07
Master PackSR2023-03-09
Strong WillSR2023-03-092023-05-10
OCG
Set NameCodeRarityRelease Date
Structure Deck: Legend of the CrystalsSD44-JP033Normal Parallel Rare2022-06-25
TCG
Set NameCodeRarityRelease Date
Structure Deck: Legend of the Crystal BeastsSDCB-EN033Common2022-09-29
Banish
Banishes from Graveyard
Miscellaneous
Destroys cards
Move to backrow
Activates or places face-up from hand to Spell/Trap/Pendulum Zone
Activates or places from Deck to Spell/Trap/Pendulum Zone
Activates or places from Graveyard to Spell/Trap/Pendulum Zone
Negate
Negates the activation of Effect Monster's effect
Negates the activation of Spell Cards or their effects
Negates the activation of Trap Cards or their effects